ODS 12
Consumo e Produção Responsáveis
Assegurar padrões de produção e de consumo sustentáveis
The core of the gameplay is the tradeoff between basic towers (cheaper, degrade the environment) and sustainable ones (more expensive, preserve) — every match the player makes responsible-production choices in practice. The final seal weighs production × environmental impact.
Evidências no jogo
- Seal mechanic (Green Gold, Silver, Bronze, or No Seal) rewards the balance between production and environment.
- Wave 2 fact: "No-till planting reduces soil erosion by up to 90% compared to conventional planting" (IAPAR).
- QuizScene questions about basic versus sustainable defense choices.
