ODS 16
Paz, Justiça e Instituições Eficazes
Promover sociedades pacíficas e inclusivas para o desenvolvimento sustentável, proporcionar o acesso à justiça para todos e construir instituições eficazes, responsáveis e inclusivas em todos os níveis
This is the game's core SDG. "E Agora?" is a coexistence simulator: each case is a real conflict (in the group, the neighborhood, or online) in which the player chooses a response and lives with the consequence in the community's climate — no game over, because the logic is consequence, not defeat. The game trains violence prevention, conflict mediation, and restorative justice as practicable skills, tying a culture of peace to building peaceful coexistence and the everyday "institutions" of life — fair rules and agreements that are kept.
Evidências no jogo
- In the hidden-role theater "Who's Who in the Scene," each player secretly embodies one side of the conflict — Target, Instigator, Bystander, or the One Who Can Step In — acting it out, voting, and revealing, living the scene from inside each position and weighing the role of those who merely watch.
- Unlockable peace tools (Active listening, Pause, Mediation, Speaking in the "I," Alliance, Circle) are trained in one axis and return as required restorative shortcuts in others — teaching mediation by practicing it.
- The Reparation and justice axis closes with a restorative Circle and an agreement: owning the harm, rebuilding trust over time, and settling a commitment with a concrete step — access to restorative justice at the scale of everyday coexistence.
