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Program 02 · Educational games

NCS Guardiões

An educational simulation in which the player commands a drone over farms across the four Brazilian biomes — Cerrado, Pantanal, Caatinga, and Atlantic Forest — balancing production and sustainability through climate and biological events.

Agenda 2030

Alignment with the 2030 Agenda

The game articulates three UN Sustainable Development Goals. SDGs 12 and 13 emerge from the decision mechanic; SDG 15 from the biome framing and riparian forest preservation. Keep this in sync with the pedagogical manifest in the ncs-guardioes repository (src/config/pedagogy.ts).

ODS 12

Consumo e Produção Responsáveis

Assegurar padrões de produção e de consumo sustentáveis

Each round the player decides between Spray, Irrigate, or Rest the plots — choices that reflect responsible production and sustainable management of resources. Production and Sustainability meters are weighed in the final seal (Bronze, Silver, Gold, Diamond).

Evidências no jogo

  • Final seal mechanic weighs production × sustainability over 3 to 7 rounds.
  • Economy system penalizes aggressive decisions; natural defenses (riparian forest) raise the score.
  • Achievements (14 badges) reinforce sustainable production patterns: Soil Guardian, Water Master, Forest Defender.

ODS 13

Ação contra a Mudança Global do Clima

Tomar medidas urgentes para combater a mudança climática e seus impactos

The game simulates 5 climate and biological events — wildfire, caterpillar swarm, flood, strong wind, prolonged drought — requiring mitigation and adaptation strategies. Resilience depends on accumulated sustainable practices.

Evidências no jogo

  • 5 EventTypes in src/content/events.ts represent escalating climate pressures.
  • EventScene presents each event with explanation and pedagogical impact, not just numeric damage.
  • Master difficulty triggers a post-event Quiz on climate adaptation before unlocking the next round.

ODS 15

Vida Terrestre

Proteger, recuperar e promover o uso sustentável dos ecossistemas terrestres, gerir de forma sustentável as florestas, combater a desertificação, deter e reverter a degradação da terra e deter a perda de biodiversidade

The Brazilian biome framing — Cerrado, Pantanal, Caatinga, Atlantic Forest — is the distinctive axis of the game. Each biome has its own fauna, flora, climate, and challenges; the riparian forest on plot 6 is never cultivated. The game speaks to target 15.5 (reduce habitat degradation) and 15.b (resources for conservation). Treating the biome as heritage to safeguard — not a resource to defeat — is the environmental dimension of a culture of peace: peace with the planet.

Evidências no jogo

  • src/content/biomes/ ships a BiomaConfig per biome, citing EMBRAPA, IBAMA, and Brazilian Law 12.651/2012 (Forest Code).
  • Per-biome avatars reinforce native fauna: Seriema (Cerrado), Toucan (Pantanal), Picazuro Pigeon (Caatinga), Tangará (Atlantic Forest).
  • Riparian forest (plot 6) is untouchable — attempts to cultivate it are penalized, teaching the legal concept of Permanent Preservation Areas (APP).

Open resource

One drone, four biomes, decisions that matter

NCS Guardiões is free, requires no sign-up, and collects no personal data. It runs in any modern browser (desktop or mobile) and can be installed as an app (PWA). A match lasts between 5 and 15 minutes, depending on difficulty (Apprentice, Guardian, Master).

Open the game

On mobile, we recommend adding to the home screen for the best experience.

BNCC

Audience and BNCC

Game content is calibrated to the Brazilian Common Curricular Base (BNCC) strands for Science and Geography in middle school, with strong emphasis on Brazilian biomes and environmental law.

Stage
Middle school (Ensino Fundamental II)
Curricular components
Science · Geography

Thematic strands covered

  • Brazilian biomes
  • Biodiversity
  • Ecosystems and food chain
  • Riparian forest and APPs
  • Pollinators and native fauna
  • Extreme climate events
  • Water cycle across biomes
  • Sustainable agriculture
  • Forest Code (Law 12.651/2012)
  • Environmental conservation

Programa

How to use it in class

  1. 01

    Pick a biome

    Each biome brings its own fauna, flora, and challenges. Start with the biome closest to the school's territory to build local connection before exploring the other three.

  2. 02

    Play in pairs with debate

    Before every decision (Spray / Irrigate / Rest), ask pairs to defend the choice. The system penalizes short-term decisions — debate amplifies learning.

  3. 03

    Compare seals across biomes

    At the end the game issues a seal (Bronze, Silver, Gold, Diamond). Switch biomes and repeat: why does the same group earn different seals across different biomes? Direct link to biodiversity and ecological context.

Recurso

Quick facts

Platform
Modern browser (PWA installable on mobile)
Age range
Grades 6–9 (ages 11–14)
Duration
5 to 15 minutes per match
Difficulty
Apprentice, Guardian, Master (with Quiz)
Identification
Anonymous — optional nickname
Ownership
CS Hub · use licensed to NCS (free for schools)

Curadoria

Pedagogical sources

Each biome's content is curated from official Brazilian institutions and current environmental legislation.

  • EMBRAPA
  • IBAMA
  • MapBiomas
  • IDR-PR
  • IAPAR
  • FAO
  • INCRA
  • MMA
  • ICMBio
  • Law 12.651/2012 (Forest Code)

Realização

Credits

Concept, design, and technical direction by Prof. Guilherme Fonseca. Original Scratch version validated in schools (Concurso Agrinho 2026). Made available by NCS as educational material, under the ownership of CS Hub Tecnologia de Validação Ltda. For suggestions on classroom use, school partnerships, or Classroom mode deployment, contact the team through the website's contact form.

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Direitos

Ownership and rights

The educational games are owned by CS Hub Tecnologia de Validação Ltda (CNPJ 64.407.447/0001-62, Londrina/PR), which grants NCS a license for institutional, educational, and training use. Use by schools and educators is free of charge. Authorship and technical direction: Prof. Guilherme Fonseca.