ODS 11
Cidades e Comunidades Sustentáveis
Tornar as cidades e os assentamentos humanos inclusivos, seguros, resilientes e sustentáveis
The City ecosystem has the player running through an urban environment where the obstacles are exactly the frictions of an unsustainable city — vehicle emissions, accumulated waste, and disorderly construction — while the city itself reacts to performance: with low eco-energy, trash bags and dumpsters pile up on the sidewalk; restoring makes solar panels, bicycles, and planters appear.
Evidências no jogo
- City biome obstacles: emitting car (real 3D model), accumulated trash, and construction barrier — polluting mobility, solid waste, and urban occupation.
- Degraded ↔ restored state: with low eco-energy the city spawns trash bags and a rubble dumpster; at high tier solar panels, bicycles, planters, and potted plants appear.
- The end-of-run panel tallies avoided obstacles and coins per biome with the official SDG color — numbers, not a sermon.
- ecossistemas.json links the city biome to SDG 11 ("Sustainable City").
