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Program 02 · Educational games

Eco Sprint

A 3D endless runner where the player races through three alternating ecosystems — City, Forest, and Ocean — dodging each one's problems and collecting green coins. A thematic successor to Gota Certa, it now articulates four SDGs through mechanics, with no educational text inside the match.

Agenda 2030

Alignment with the 2030 Agenda

The game articulates four Sustainable Development Goals spread across the three ecosystems: the City stages SDG 11, the Forest SDGs 13 and 15, and the Ocean SDG 14. As in the other games in the series, the pedagogy is lived through the mechanics — there is no educational text inside the match. Colors and titles follow the official UN Brazil palette. Keep this in sync with shared/game-data/ecossistemas.json in the eco-sprint repository.

ODS 11

Cidades e Comunidades Sustentáveis

Tornar as cidades e os assentamentos humanos inclusivos, seguros, resilientes e sustentáveis

The City ecosystem has the player running through an urban environment where the obstacles are exactly the frictions of an unsustainable city — vehicle emissions, accumulated waste, and disorderly construction — while the city itself reacts to performance: with low eco-energy, trash bags and dumpsters pile up on the sidewalk; restoring makes solar panels, bicycles, and planters appear.

Evidências no jogo

  • City biome obstacles: emitting car (real 3D model), accumulated trash, and construction barrier — polluting mobility, solid waste, and urban occupation.
  • Degraded ↔ restored state: with low eco-energy the city spawns trash bags and a rubble dumpster; at high tier solar panels, bicycles, planters, and potted plants appear.
  • The end-of-run panel tallies avoided obstacles and coins per biome with the official SDG color — numbers, not a sermon.
  • ecossistemas.json links the city biome to SDG 11 ("Sustainable City").

ODS 13

Ação contra a Mudança Global do Clima

Tomar medidas urgentes para combater a mudança climática e seus impactos

In the Forest, the fire is an instant-loss obstacle: the game ties burning to climate risk with no text. Dodging cut logs and fire stages the relationship between deforestation, emissions, and climate — and restoring eco-energy literally clears the biome's air.

Evidências no jogo

  • Forest biome obstacles: cut log (real 3D trunk), fire, and monoculture row — deforestation and burning that accelerate the climate crisis.
  • Restoring eco-energy clears the air: the biome's fog thins as the player restores (an invariant enforced by the canonical validator).
  • The pedagogy is lived, not explained: hitting the fire has an immediate mechanical consequence (loss), not a notice about climate.
  • The "Firebreak" achievement records fire dodges — a mechanical link to SDG 13.

ODS 14

Vida na Água

Conservação e uso sustentável dos oceanos, dos mares e dos recursos marinhos para o desenvolvimento sustentável

The Ocean ecosystem turns marine pollution into a playable obstacle: ghost net, discarded plastic, and oil spill are three of the biggest killers of marine life. With low eco-energy, the shore accumulates a shipwreck, barrels, and bottles; restoring brings back coral, fish schools, and kelp.

Evidências no jogo

  • Ocean biome obstacles: ghost fishing net, discarded plastic, and oil spill.
  • Degraded ↔ restored state: low tier spawns a shipwreck in the background plus barrel and bottle on the sand; high tier makes coral, fish schools, and kelp reappear.
  • The "Shore Guardian" and "Clean Tide" achievements count dodges and coins in the Ocean — a mechanical link to SDG 14.
  • ecossistemas.json links the ocean biome to SDG 14 ("Clean Ocean").

ODS 15

Vida Terrestre

Proteger, recuperar e promover o uso sustentável dos ecossistemas terrestres, gerir de forma sustentável as florestas, combater a desertificação, deter e reverter a degradação da terra e deter a perda de biodiversidade

The Restored Forest is the flip side of degradation: with low eco-energy the corridor shows stumps and clear-cut logs; as the player restores, leafy trees and flowers take their place — ecological restoration as a visual reward, with varied canopies from real 3D models.

Evidências no jogo

  • Restored Forest biome: varied canopies (oak, pines, leafy trees from real 3D models) represent natural diversity; the monoculture row is an obstacle (biodiversity loss).
  • Degraded ↔ restored state: low tier spawns stumps and a clear-cut trunk; high tier makes leafy trees and flowers appear.
  • The "Forest Guardian" and "Living Trail" achievements count dodges and coins in the Forest — a mechanical link to SDG 15.

Open resource

Three ecosystems, one continuous run

Eco Sprint is free, requires no sign-up, and collects no personal data. It runs in the browser (desktop or mobile) with WebGL and can be installed as an app (PWA). The biomes alternate from stretch to stretch — City, Forest, and Ocean — and the run restarts instantly, designed for short in-class sessions.

Open the game

It's a 3D game — we recommend a good connection and, on mobile, adding it to the home screen for the best experience.

BNCC

Audience and BNCC

The content is calibrated to the BNCC strands for Science and Geography in middle school, spanning sustainable cities, climate change, life below water, and life on land.

Stage
Middle school (Ensino Fundamental II)
Curricular components
Science · Geography

Thematic strands covered

  • Sustainable cities and urban mobility
  • Solid waste management
  • Climate change and the greenhouse effect
  • Wildfires and deforestation
  • Marine pollution and ocean plastics
  • Biodiversity and terrestrial ecosystems
  • Forest restoration
  • Monoculture and biodiversity loss
  • 2030 Agenda and the Sustainable Development Goals
  • Conscious consumption and ecological footprint

Programa

How to use it in class

  1. 01

    Before playing

    Open the conversation about the three environments: what makes a city sustainable? Why is burning a climate problem? How does plastic reach the ocean? What is monoculture? Each obstacle in the game is one of these real problems.

  2. 02

    Short sessions on rotation

    Because it's an endless runner, each run is short and restarts instantly. In one class, the group plays on rotation, comparing scores and observing: in which ecosystem did you lose the most lives, and why?

  3. 03

    Share and debate

    After playing, map together which obstacle represents which problem (car = emissions, fire = burning, plastic = marine pollution, monoculture = biodiversity loss) and which SDG each ecosystem links to.

Recurso

Quick facts

Platform
Modern browser with WebGL 2.0 (installable PWA)
Orientation
Mobile-first portrait (touch or keyboard)
Age range
Grades 6–9 (ages 11–14)
Duration
Short sessions (score-based endless runner)
Identification
Anonymous — nickname and class code, no personal data (LGPD)
Ownership
CS Hub · use licensed to NCS (free for schools); third-party CC0 assets

Curadoria

Pedagogical sources

Content is referenced from official Brazilian and international institutions on cities, climate, oceans, and biodiversity.

  • UN Brazil
  • 2030 Agenda / SDGs (United Nations)
  • UNEP (UN Environment Programme)
  • IPCC (Intergovernmental Panel on Climate Change)
  • MMA (Brazilian Ministry of the Environment)
  • ICMBio
  • INPE (wildfire and deforestation monitoring)
  • UN-Habitat
  • IBGE

Realização

Credits

Concept, design, and technical direction by Prof. Guilherme Fonseca. Fifth game in the casual SDG series and a thematic successor to Gota Certa — a 3D endless runner on the Godot 4 engine, with third-party CC0 assets (Quaternius, Kenney, KayKit, Poly Haven). Made available by NCS as educational material, under the ownership of CS Hub Tecnologia de Validação Ltda. For suggestions on classroom use or school partnerships, contact the team through the website's contact form.

Open the game

Direitos

Ownership and rights

The educational games are owned by CS Hub Tecnologia de Validação Ltda (CNPJ 64.407.447/0001-62, Londrina/PR), which grants NCS a license for institutional, educational, and training use. Use by schools and educators is free of charge. Authorship and technical direction: Prof. Guilherme Fonseca.