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Axis 02 · Educational games

Fazenda NCS

A community-management simulation in which the player takes over a poor city and, month by month, plants, builds infrastructure — roads, plumbing, power — and balances social indicators (hunger, employment, education, environment, and safety) to lift it out of vulnerability.

Agenda 2030

Alignment with the 2030 Agenda SDGs

The game articulates three Sustainable Development Goals through its management mechanics: lifting the community out of poverty (SDG 1), generating work and income (SDG 8), and building sustainable urban infrastructure (SDG 11). As in the other games in the series, the pedagogy is lived — students learn by deciding and watching the indicators respond month after month. Keep in sync with the pedagogical manifest of the fazendinha-sustentavel repository.

ODS 1

Erradicação da Pobreza

Acabar com a pobreza em todas as suas formas, em todos os lugares

The match begins as a 'Poor City', with high hunger and low employment. The whole arc of the game is to overcome that condition: the player plants to reduce hunger, generates jobs, and raises income, watching the indicators climb. When employment and income rise, crime recedes: safety as a result of just development is a culture of peace seen from the territory.

Evidências no jogo

  • The city starts classified as a 'Poor City', with Hunger at 72 and Employment at 22 — the explicit starting point to be overcome.
  • Crops feed the population and bring down the Hunger indicator over the months.
  • The Social Impact and NCS Reputation meters reward decisions that reduce the community's vulnerability.

ODS 8

Trabalho Decente e Crescimento Econômico

Promover o crescimento econômico sustentado, inclusivo e sustentável, emprego pleno e produtivo, e trabalho decente para todos

The economy is the engine of the game: the player manages Money, invests in crops and buildings that generate work and income, and must watch employment grow as a condition for the city to evolve.

Evidências no jogo

  • The central 'Money' resource funds crops, infrastructure, and buildings each month.
  • The Employment indicator rises as production and services expand, linking economic growth to decent work.
  • The monthly cycle ('Advance month') enacts economic time: invest now to reap income and jobs later.

ODS 11

Cidades e Comunidades Sustentáveis

Tornar as cidades e os assentamentos humanos inclusivos, seguros, resilientes e sustentáveis

Transforming the city depends on urban infrastructure: the game requires connecting the road to the house and the plumbing to the river, providing power, and managing waste so that houses and the community evolve sustainably.

Evidências no jogo

  • The game's own prompt: 'for the house to evolve, connect road to house and plumbing to river' — sanitation and mobility as a prerequisite for development.
  • The city tools include roads, plumbing, power, construction, and waste collection.
  • The Environment indicator weighs growth against urban sustainability.

Open resource

A game to transform a community

Fazenda NCS is free, requires no registration, and collects no personal data. It runs in the browser (computer or phone). Each month the player makes decisions about planting, building, and infrastructure, and watches the city's indicators respond over time.

Open the game

We recommend playing on a computer for the best management experience.

BNCC

Target audience and BNCC

The game's content engages with the BNCC axes for Geography and Science from middle to high school, focusing on urbanization, infrastructure, work, and social inequality.

Stage
Middle and High School
Curricular components
Geography · Science · Sociology

Thematic axes covered

  • Urbanization and urban planning
  • Infrastructure and basic sanitation
  • Work, income, and employment
  • Poverty and social inequality
  • Natural-resource management
  • Environment and the sustainable city
  • Public safety
  • Social indicators
  • Waste management
  • Community development

Programa

How to use in class

  1. 01

    Read the starting city

    Before playing, look together at the starting point: why is the city 'poor'? What do high hunger and low employment and education mean? Link each indicator to a real community problem.

  2. 02

    Play in pairs and decide

    Each pair runs the city for several months. With each 'Advance month', ask them to justify where to invest — planting, infrastructure, or services — and which indicator they want to prioritize.

  3. 03

    Compare trajectories

    At the end, compare how each group balanced production, employment, and the environment. Why did some cities evolve while others stalled? A direct link to urban planning and public policy.

Recurso

Quick facts

Platform
Modern browser (computer and phone)
Age range
Ages 11–17 (middle and high school)
Duration
10 to 30 minutes per match
Identification
Anonymous — no registration
Ownership
CS Hub · use licensed to NCS (free for schools)

Curadoria

Pedagogical sources

The themes of city, work, and inequality engage with official Brazilian and international institutions.

  • IBGE
  • IPEA
  • UNDP — Human Development Atlas of Brazil
  • UN-Habitat
  • Ministério das Cidades
  • Law 11.445/2007 (Basic Sanitation)

Realização

Credits

Concept, design, and technical direction by Prof. Guilherme Fonseca. Made available by NCS as educational material, under the ownership of CS Hub Tecnologia de Validação Ltda. For suggestions on classroom use or school partnerships, contact the team through the website's contact form.

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Direitos

Ownership and rights

The educational games are owned by CS Hub Tecnologia de Validação Ltda (CNPJ 64.407.447/0001-62, Londrina/PR), which grants NCS a license for institutional, educational, and training use. Use by schools and educators is free of charge. Authorship and technical direction: Prof. Guilherme Fonseca.